Name |
Base damage |
Type |
Notes |
Unarmed |
2*Strength |
Bash |
if an unarmed attack gets parried by a slash weapon you take base damage for that weapon type with the defenders strength |
Battle Axe |
5*Strength |
Slash |
|
Two handed battle axe |
6*(Strength+1) |
Slash |
|
Heavy battleaxe |
8*(Strength+1) |
Slash |
Minimum Strength of 5 required |
Knife |
2*Strength |
Slash |
|
Short Sword |
3*Strength |
Slash |
|
Sword |
4*Strength |
Slash |
|
Bastardsword |
5*(Strength+1) |
Slash |
if used with one hand the multiplier decreases to 4 |
Two handed sword |
6*(Strength+1) |
Slash |
|
Bow |
4*Strength |
Slash |
A normal bow only gives bonus up to Strength 5. A bow that makes use of greater Strength is possible, but can't be used by weaker persons. |
Crossbow |
20 |
Slash |
|
Quarterstaff |
3*(Strength+2) |
Bash |
|
Flail |
4*Strength |
Slash |
No parries with this weapon |
Heavy flail |
7*(Strength+1) |
Slash |
Minimum Strength of 5 required/ No parries with this weapon |
Scythe |
5*(Strength+1) |
Slash |
All attempts to parry at -2(for user of the scythe AND opponent) |
Halberd |
6*(Strength+1) |
Slash |
|
Club |
4*Strength |
Bash |
|
Heavy Club |
7*(Strength+2) |
Bash |
Minimum Strenght of 5 required |
Warhammer |
5*(Strength+1) |
Bash |
|
Heavy Warhammer |
10*Strength |
Bash |
Minimum Strength of 5 required |
Shield |
2*Strength |
Bash |
Gives +2 to parries |
Sling |
2*Strength |
Bash |
Effective Strength because of speed counts for this just like for a melee weapon. |
|
Light pistol (.22) |
10 |
Slash |
|
Pistol (.45) |
20 |
Slash |
|
Shotgun (12ga) |
30 |
Slash |
|
Assault rifle/LMG (5.56mm NATO) |
50 |
Slash |
|
Machine gun (.50) |
100 |
Slash |
|
Storm Cannon (20mm) |
150 |
Slash |
|
Anti Vehicle missile |
250 |
Slash and fire |
Full effect within 10'.Damage dealt is divided by 2 for every 10' increment. |
Fragmentation grenade |
50 |
Slash |
Full effect within 10'.Damage dealt is divided by 2 for every 10' increment. |