| Name |
Base damage |
Type |
Notes |
| Unarmed |
2*Strength |
Bash |
if an unarmed attack gets parried by a slash weapon you take base damage for that weapon type with the defenders strength |
| Battle Axe |
5*Strength |
Slash |
|
| Two handed battle axe |
6*(Strength+1) |
Slash |
|
| Heavy battleaxe |
8*(Strength+1) |
Slash |
Minimum Strength of 5 required |
| Knife |
2*Strength |
Slash |
|
| Short Sword |
3*Strength |
Slash |
|
| Sword |
4*Strength |
Slash |
|
| Bastardsword |
5*(Strength+1) |
Slash |
if used with one hand the multiplier decreases to 4 |
| Two handed sword |
6*(Strength+1) |
Slash |
|
| Bow |
4*Strength |
Slash |
A normal bow only gives bonus up to Strength 5. A bow that makes use of greater Strength is possible, but can't be used by weaker persons. |
| Crossbow |
20 |
Slash |
|
| Quarterstaff |
3*(Strength+2) |
Bash |
|
| Flail |
4*Strength |
Slash |
No parries with this weapon |
| Heavy flail |
7*(Strength+1) |
Slash |
Minimum Strength of 5 required/ No parries with this weapon |
| Scythe |
5*(Strength+1) |
Slash |
All attempts to parry at -2(for user of the scythe AND opponent) |
| Halberd |
6*(Strength+1) |
Slash |
|
| Club |
4*Strength |
Bash |
|
| Heavy Club |
7*(Strength+2) |
Bash |
Minimum Strenght of 5 required |
| Warhammer |
5*(Strength+1) |
Bash |
|
| Heavy Warhammer |
10*Strength |
Bash |
Minimum Strength of 5 required |
| Shield |
2*Strength |
Bash |
Gives +2 to parries |
| Sling |
2*Strength |
Bash |
Effective Strength because of speed counts for this just like for a melee weapon. |
|
| Light pistol (.22) |
10 |
Slash |
|
| Pistol (.45) |
20 |
Slash |
|
| Shotgun (12ga) |
30 |
Slash |
|
| Assault rifle/LMG (5.56mm NATO) |
50 |
Slash |
|
| Machine gun (.50) |
100 |
Slash |
|
| Storm Cannon (20mm) |
150 |
Slash |
|
| Anti Vehicle missile |
250 |
Slash and fire |
Full effect within 10'.Damage dealt is divided by 2 for every 10' increment. |
| Fragmentation grenade |
50 |
Slash |
Full effect within 10'.Damage dealt is divided by 2 for every 10' increment. |