1 | failure causes a bad smell to linger in the laboratory for a while |
2 | small explosion stuns scientists for a few seconds |
3 | experiment produces just some noise and flashy lights |
4 | Scientist shrinks 1D20 % for 1d6 hours |
5 | the first person the scientist touches shrinks 1D20 % for 1D6 hours |
6 | Scientist grows 1D20% for 1D6 hours |
1 | Invention produces weak and useless shadow of intended effect |
2 | Invention produces reverse of intended effect |
3 | Invention produces reverse of intended effect on the wrong target (a failed vehicle might stop other objects for example) |
4 | Scientist shrinks 1D100% for 1D20 hours |
5 | Cloud escapes that will shrink the first person it encounters by 1D100 % for 1D20 hours |
6 | Scientist grows 1D100% for 1D20 hours |
1 | Invention will seem to work in every test, until tried out for real |
2 | Experiment ignites. 1D6*10 gold worth of equipment get destroyed in the fire |
3 | Invintion explodes more or less harmlessly, but everything in the laboratory is now painted in one color. (including all persons in the lab) |
4 | Scientist shrinks 1D100% for 1D6 days |
5 | Cloud escapes that will shrink the first person it encounters by 1D100 % for 1D6 days |
6 | Scientist grows 1D100% for 1D6 days |
1 | small explosion causes some pain in one hand of the scientist. (without any actual injury) |
2 | inhaled gases cause flatulence for 1D6 days |
3 | Hairs stand upright and glow for 1D6 hours |
4 | Scientist shrinks 10% (permanent) |
5 | Cloud escapes that will shrink the first person it encounters by 10% (permanent) |
6 | Scientist grows 10% (permanent) |
1 | Invention works, but each use takes 5 minutes of warm up time. (Once warm up time is activated it can't be stopped before it starts to work) |
2 | Explosion in the lab causes Scientist to get new special qualities. (At least 2 points worth, with drawbacks to counter the pointcost of the gains) |
3 | Experiment ignites and destroys 1D20 times 10 gold of equipment. |
4 | Scientist shrinks 1D20 % (permanent) |
5 | Cloud escapes that will shrink the first person it encounters by 1D20% (permanent) |
6 | Scientist grows 1D20% (permanent) |
1 | Explosion causes 3D10 hp |
2 | inhaled gases (or radiation or whatever he uses) cause Headaches for 1D20 hours |
3 | Instead of wanted effect scientist causes a ball lightning |
4 | Scientist shrinks 1D100 % (permanent) |
5 | Cloud escapes that will shrink the first person it encounters by 1D100% (permanent) |
6 | Scientist 1D100% (permanent) |
1 | Scientist gets knocked out by explosion for 1D20 hours. Next roll gets a modifier of -5 (No matter what it is) |
2 | Experiment causes mutation. Scientist receives 2 points of Special quality. The gamemaster picks the powers gained. All powers gained will be uncontrolled |
3 | Explosion destroys all laboratory equipment and causes 2D20 points of damage to everyone in the lab |
4 | Scientist size gets divided by 1D100 (permanent) |
5 | Cloud escapes that will divide the size of the first person it encounters by 1D100 (permanent) |
6 | Scientist grows to 1D10 times normal size (permanent) |
1 | Explosion causes 4D10 points of damage |
2 | Blindness for 1D100 Minutes |
3 | Scientist ages 5 years and temporary looses 1D10 HP |
4 | Explosion knocks Scientist unconscious for 1D100 Minutes. After that -5 on all rolls for 1 day |
5 | Explosion mutates scientist. He receives special quality drawbacks worth 4 points, without gaining anything from that. |
6 | Big explosion releases cloud that will shrink everyone in a mile radius by 1D20 % (permanent) |
1 | All non living mater within 100' dissapears. |
2 | Energy throws scientist through the air and causes 5D10 HP |
3 | scientist is extremly scared for 1D100 days by some sideeffect. Unable to work in a laboratory for that time |
4 | Scientists gets deaf for 1D20 days (all those explosions) |
5 | Big explosion releases cloud that will shrink everyone in a mile radius by 1D100 % (permanent) |
6 | Scientist gets halfsided paralyzation for 1D20 hours |
1 | Scientist looses all hair |
2 | One limb of the scientist turns to stone |
3 | energy cloud escapes from the lab. It will hit one random person for a random effect. |
4 | Scientist develops a split personality, that will take over the body after he goes to sleep. |
5 | Scientist loses memory for 1D6 days (blow to the head, inhaled gases...) |
6 | Scientist gets epileptic seizure. Might be danger of injuries. |
1 | Scientist gets sick and is for one week bedridden with fever |
2 | Scientist gets confused and all rolls get modified by -20% for 2D20 days |
3 | Scientst gets blinded and loses equilibrium sense for 1D20 days |
4 | Scientist is paralyzed for 1D20 days |
5 | Energy ignites air around the Scientist. He takes 1D6 points of damage every 6 secons until the fire gets extinguished |
6 | Scientist ages 10 years |
1 | Scientist ages 15 years |
2 | Scientist gets a heartattack. Quick help is needed |
3 | Scientist loses all senses for 2D100 days |
4 | Failure causes heavy earthquake |
5 | Scientist skin turns to stone. Body functions go into hibernation. He can survive for decades in this form before he starves |
6 | Big explosion releases cloud that will divide the size of everyone in two miles radius by 1D100 (permanent) |