Skillvalue | Meaning |
---|---|
>0 | The group is known to some criminals, who would be willing to pass on informations....for a fee |
>5 | The group has lots of criminal contacts and can buy all kind of illegal services or goods |
>10 | The group can now hire any sort of specialist (safecrackers, forgers, hitmen...) or might already have those on their payroll |
>15 | The group has a small army of thugs, and are involved in a lot of illegal activity. |
>20 | The criminal influence covers at least one nation but more likely international. As a result the army of thugs is no longer small |
Skillvalue | Meaning |
---|---|
>0 | The group has barely enough money for it's basics need. It can't pay it's employees more than minimum wage...if even that. |
>5 | The group has enough income to pay it's members a regular salary. It can afford to pay a few thousand dollars each month for unexpected purchases |
>10 | The group can pay good salaries, has probably assets worth a few millions and can spent over 100,000$ each month for unplanned purposes. |
>15 | The group has money like a major corporation (or might be one) It can pay huge salaries for hundredsof members and each month it has millions available for unplanned purchases |
>20 | At this point the organisation is one of the big international players, worth billions. Everything that is for sale can be bought |
Skillvalue | Meaning |
---|---|
>0 | The group has some connections with the police or other authorities. The agencies know of the group and might be willing to share information or to cooperate on occasion |
>5 | The group has good connections to the law, and they can get minor transgressions overlooked. And most likely some of the town officials owe them favours. |
>10 | The group has enough influence to be practical above the law. Gross violations of the law might still lead to arrest and investigations, but actually convictions are unlikely. (The applying of money might be needed) |
>15 | The group can actual perform arrests and if justified is allowed to use deadly force. |
>20 | The group actually runs the government, either openly or behind the scenes |
Skillvalue | Meaning |
---|---|
>0 | The group has some contact to some of the weaker metahumans, but isn't in posession of much actual power. |
>5 | The group has contact wih more supers and knows where to go to buy gadgets, and might already have a small collection. |
>10 | The group has actually some Metahumans on it's payroll and at least contact to some being of the Superhuman level |
>15 | The group has a small army of super powered individuals, contacts to several being of superhuman levels and might even have some of this level in it's higher ranks |
>20 | The group has a huge army of Metahumans and at least half a dozen members of the experienced Superhuman level |
Skillvalue | Meaning |
---|---|
>0 | One small apartment or office |
>5 | Decent office space (several offices) or a warehouse |
>10 | A complete Office Building or other building with several rooms, storage space and a parking lot |
>15 | Some huge building, Size of a shopping mall or a military base, withlot of space for all purposes |
>20 | A big complex of buildings, spanning several cityblocks at the very least |
Skillvalue | Meaning |
---|---|
>0 | The group has a headquarter. |
>5 | The group has more than one branch. It has one Headquarter at the size that is given by the current value in the size specialisation, two at a size category smaller and Location value branches at the size of a single office |
>10 | The group has one Headquarter at current size value and as many as Location value of one size category smaller. And three times location value offices at 2 size categories smaller |
>15 | The group has Location Value Headquarters at full size and twice as many for one category lower |
>20 | As above, but the company also has 10 times it's Location Value in headquarters 2 size categories smaller |
Skillvalue | Meaning |
---|---|
>0 | The headquarter has decent burglar alarms and good locks (TR 15) |
>5 | Good alarms and seurity devices. (Crime TR 20 to disable). Security cameras in strategic position. All owned buildings have a human guard |
>10 | Top notch security (Crime TR 25 to overcome) All buildings have at least 10 guards |
>15 | All branches have armed guards at every corner and cameras everywhere. If they have any building complexes they will have armed checkpoint. |
>20 | Security system needs a Crime roll against a TR of 30 to overcome. All important areas are behind secure doors that need a crime roll against TR 30 to be opened without authorisation |
Skillvalue | Meaning |
---|---|
>0 | The group has one PC per office and internet access. |
>5 | The group has a few advanced workstations. (Basicly top notch PCs,so nothing to write home about)and one normal PC for every employee |
>10 | A few "supercomputers" but nothing that would make it into any top lists |
>15 | The group has one of the Top 100 "Supercomputers" |
>20 | The group has a computer that was build with the use of superscience (or plain gadgeteeering) It is at least a century above any system that is commercially available and has a artificial inteligence. Such a computer can#t be found on any official top 100 list, but has at least a million times more computing power than the number 1 found on such a list |
Skillvalue | Meaning |
---|---|
>0 | Basic medical equipment. Grants a bonus of +1 to all Profession (Medic) rolls |
>5 | A complete medical practice. This grants a +2 to all Profession(Medic) rolls |
>10 | A full practice, complete with one doctor and 3 nurses or paramedics. (Room grants +2 to Profession(Medic) rolls the doctor has a skill of 6 the nurses of 2) |
>15 | A small clinic complete with 5 doctors (on call). (Grants a +3 to all Profession(Medic) rolls, all Doctors have a skill of 6) |
>20 | A small hospital complete with 10 doctors. (Grants +3 on all Profession(Medic) rolls. 1 doctor will have a skill of 8, the rest has a skill of 6 |
Skillvalue | Meaning |
---|---|
>0 | Room with some tools, maybe a hydraulic lift and enough space for a car or a boat |
>5 | Large garage with lots of tools and electronic diagnostic devices |
>10 | Large garage or hangar with all needed tools and mechanics (Profession(Mechanic) Skill of 6) |
>15 | large hanger filled with all equipment to not only repair but to build completely new vehicles and other machinery. With all the crew needed |
>20 | A real huge complex. Filled with technicians and crew. Great if you want to go in business as a car or plane manufactorer |
Skillvalue | Meaning |
---|---|
>0 | You have just an empty room and some mattresses that can be used as a sort of gym |
>5 | You have a fully equipped gym to keep in shape in |
>10 | Your gym also has martial arts and fencing equipment |
>15 | You also have an advanced shooting range. (Moving targets and all that) |
>20 | Full combat simulation room. (With combat robots or the like) |
Skillvalue | Meaning |
---|---|
>0 | The group has one group car |
>5 | The group has one car for every 5 members or a minimum of 3 if less than 15 members |
>10 | The group has at least one special car. (Armored, mounted weapons, extreme turbo engine...) If the group has more than 100 cars one percent of all cars will be special |
>15 | The group has an airplane of it's own |
>20 | The group has several planes and helicopters |
Skillvalue | Meaning |
---|---|
>0 | The group has some melee weapons |
>5 | The group is in posession of several firearms |
>10 | The group has paramilitary equipment. (Assault rifles, submachine guns etc.) |
>15 | Serious military weapons and explosives. (Machine guns, storm cannons, missile launchers...) |
>20 | The group has access to military vehicles. (tanks, fighter planes...) |
Skillvalue | Meaning |
---|---|
>0 | The group has access to one time items worth skillvalue XP per month |
>5 | The group has one Gadget worth a SQ of 1 per skill point |
>10 | The group has one Gadget wrth a SQ of 2 for every 5 skill points |
>15 | The group has one item with a SQ of 3 for every full 10 skill points |
>20 | The group has one item with a SQ of 6 |