Prestige Classes

Unseen Burglar

The Unseen Burglar studies the arcane art to combine magic with burglary. Especially those spells that help to remain undetected, like invisibility.
They also use spells for disguises or to shrink themselfs or items to get them through tiny openings.

Requirements

Alignment:Any
Skills:Disguise 4 ranks, Hide 8 ranks, Move Silently 8 ranks.

Game rules

Hit die:D6
Class skills:
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int),Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (arcane) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of hand (Dex), Spellcraft (Int),Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex)
Skill Points at each additional Level:6+Int Modifier
Class Features
Weapon and Armor Proficiency:No additional
Sneak attack At every even level the unseen Burglar gets a bonus D6 damage he does against unaware targets. This stacks with the sneak attacks granted by other classes.
Trap senseTrap sense gives a bonus toreflex save and AC against attacks made by traps. This stacks with trap sense bonus from other classes.
Uncanny Dodge Character retains Bonus to AC even when flat footed. If character already had uncanny dodge the ability gets enhanced to Improved uncanny dodge.(see phb)
Special abilities At 5th and 9th level the unseen Burgler receives a special ability. He can pick from following special abilities from the rogue entry (phb)
  • Defensive roll
  • Improved Evasion
  • Skill Mastery
  • Slippery Mind
  • He also could gain one of the improved spellcasting feats.

    Spells:The Unseen Burglar casts arcane spells. Like a wizard his spells are based on intelligence. Like a sorcerer he has a list of known spells and doesn't need to prepare spells in advance.

    Unseen Burgler

    Level Base Attack Bonus Fort Save Ref Save Will Save Special 0 1st 2nd 3rd 4th
    1 +0 +0 +2 +0 Trap Sense +1 0 - - - -
    2 +1 +0 +3 +0 Sneak attack + 1D6 1 - - - -
    3 +2 +1 +3 +1 Uncanny Dodge 2 0 - - -
    4 +3 +1 +4 +1 Sneak attack +2D6, trap sense +2 3 1 - - -
    5 +3 +1 +4 +1 Special ability 3 2 0 - -
    6 +4 +2 +5 +2 Sneak attack +3D6 3 3 1 - -
    7 +5 +2 +5 +2 Trap sense +3 3 3 2 0 -
    8 +6/+1 +2 +6 +2 Sneak attack +4D6 4 3 3 1 -
    9 +6/+1 +3 +6 +3 Special ability 4 3 3 2 0
    10 +7/+2 +3 +7 +3 Sneak attack +5D6 4 4 3 3 1

    Spells known

    Level 0 1st 2nd 3rd 4th
    1 2 - - - -
    2 3 - - - -
    3 3 2 - - -
    4 4 3 - - -
    5 4 3 2 - -
    6 4 4 3 - -
    7 4 4 3 2 -
    8 4 4 4 3 -
    9 4 4 4 3 2
    10 4 4 4 4 3

    Spell list

    0-level:Detect Magic, Mage Hand, Message, Prestidigitation
    1st-level:Disguise Self, Feather Fall, Reduce person, Sleep
    2nd-level:Alter self, cat's grace, darkness, fox's cunning, Illusory script, invisibility, pass without trace, spider climb
    3rd-level:Dispel Magic, Invisibility Sphere, Fly, Nondetection, Shrink Item, Suggestion
    4th-level:Dimension Door, Greater Invisibility, Reduce Monster, Mass Reduce Person, Polymorph

    Mage Bane

    The Mage Bane despises or mistrusts magic in all forms, and so specialices inovercoming the thread magic poses to him

    Requirements

    Alignment:Any
    Base Attack:+5

    Game rules

    Hit die:D10

    Class skills:

    Climb(Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), Swim (Str)
    Skill Points at each additional Level:4+Int Modifier

    Class Features

    Weapon and Armor Proficiency:No additional
    Spell Resistance The Mage bane gets a Base Spell Resistance of 10 (Or the value he might have from other classes or race, whatever is higher) +1 per Level in this class
    Damage ReductionAt 2nd Level the Mage Bane gets the ability to shrug of a certain amount of damage. At various levels the amount of damage he can withstand increases. This damage reduction stacks with those granted by other classes. (or race as the case might be)
    Dispel MagicAt 3rd Level the Mage Bane gets the ability to dispel Magic once a day, like a Sorcerer with twice the Level he has in the Mage Bane class casting Greater Dispel Magic.
    AntiMagic FieldAt 10th level the Mage Bane has mastered his abilities to such a degree, that all magic stops functioning within 10' of him.


    Mage bane

    Level Base Attack Bonus Fort Save Ref Save Will Save Special
    1 +1 +2 +2 +0 Spell resistance
    2 +2 +3 +3 +0 Damage Reduction 1/-
    3 +3 +3 +3 +1 Dispel Magic 1/day
    4 +4 +4 +4 +1  
    5 +5 +4 +4 +1 Damage Reduction2/-
    6 +6/+1 +5 +5 +2 Dispel Magic 2/day
    7 +7/+2 +5 +5 +2  
    8 +8/+3 +6 +6 +2 Damage Reduction 3/-
    9 +9/+4 +6 +6 +3 Dispel Magic 3/day
    10 +10/+5 +7 +7 +3 Antimagic field 10'