Classes

Arcane Knight

The Arcane Knight is a base class that combines Fighters and Sorcerers.(Spell progression is in line with a Fighter, Sorcerer, Eldritch knight combination)
They can't fight as good as a pure fighter, but compensate that with Battle magic.
Take note that they use the sorcerer spell list and so can use wands and other magical items storing Sorcerer spells. (So they might need to be level 11 to cast a fireball, but they can use a wand of fireball even at level 1)

Game rules

Alignment:Any
Hit die:D8
Class skills
Bluff(Cha), Climb(Str),Concentration(Con), Craft(Int), Handle Animal(Cha), Intimidate( Cha), Jump(Str),Knowledge(arcana)(Int),Profession(Wis), Ride(Dex), Spellcraft(Int) and Swim(Str),
Skill Points at 1st Level:(2+Int modifier)*4
Skill Points at each additional Level:2+Int Modifier
Class Features
Weapon and Armor Proficiency:all simple and martial weapons and all armor(heavy, medium and light) and shields (including tower shields)
Bonus Feats:At 1st level and every 5th level an Arcane Knight gets a Bonus combat oriented feat in addition to those normaly granted to every character.
These feats must be drawn from the Fighter Bonus feat table. For those that reference fighter levels use the combined result of levels in this class and your fighter levels
Still Spell: At first level the Arcane Knight gets the still spell feat to prevent the danger of arcane spell failure. He casts only still spells and so the available spell slots are calculated with that in mind.
(Meaning you don't need one spell slot higher to store the spells to use them as still spells)
Spells:The Arcane Knight casts spells like a Sorcerer with 3/4 the level he has as an Arcane Knight rounded down. (i.E. a 12th level Arcane Knight casts spells like a 9th level caster)
An Arcane Knight casts spells Charisma based. Like a Sorcerer he has a limited amount of spells known and doesn't need to prepare them in advance.

Arcane Knight

Level Base Attack Bonus Fort Save Ref Save Will Save Special 0 1st 2nd 3rd 4th 5th 6th
1 +0 +2 +0 +2 Bonus Feat, Still Spell 1 - - - - - -
2 +1 +3 +0 +3   3 - - - - - -
3 +2 +3 +1 +3   4 - - - - - -
4 +3 +4 +1 +4   5 - - - - - -
5 +3 +4 +1 +4 Bonus Feat 6 - - - - - -
6 +4 +5 +2 +5   6 3 - - - - -
7 +5 +5 +2 +5   6 4 - - - - -
8 +6/+1 +6 +2 +6   6 5 3 - - - -
9 +6/+1 +6 +3 +6   6 6 3 - - - -
10 +7/+2 +7 +3 +7 Bonus Feat 6 6 4 - - - -
11 +8/+3 +7 +3 +7   6 6 5 3 - - -
12 +9/+4 +8 +4 +8   6 6 6 4 - - -
13 +9/+4 +8 +4 +8   6 6 6 5 - - -
14 +10/+5 +9 +4 +9   6 6 6 5 3 - -
15 +11/+6/+1 +9 +5 +9 Bonus Feat 6 6 6 6 4 - -
16 +12/+7/+2 +10 +5 +10   6 6 6 6 5 3 -
17 +12/+7/+2 +10 +5 +10   6 6 6 6 6 3 -
18 +13/+8/+3 +11 +6 +11   6 6 6 6 6 4 -
19 +14/+9/+4 +11 +6 +11   6 6 6 6 6 5 3
20 +15/+10/+5 +12 +6 +12 Bonus Feat 6 6 6 6 6 6 4

Spells known

Level 0 1st 2nd 3rd 4th 5th 6th
1 4 - - - - - -
2 6 - - - - - -
3 7 - - - - - -
4 8 - - - - - -
5 9 - - - - - -
6 9 1 - - - - -
7 9 3 - - - - -
8 9 4 1 - - - -
9 9 5 1 - - - -
10 9 5 3 - - - -
11 9 5 4 1 - - -
12 9 5 4 4 - - -
13 9 5 5 4 - - -
14 9 5 5 5 1 - -
15 9 5 5 5 4 - -
16 9 5 5 5 4 1 -
17 9 5 5 5 4 2 -
18 9 5 5 5 5 3 -
19 9 5 5 5 5 3 1
20 9 5 5 5 5 4 3


Priest

The Priest is the class for those members of the church that actually stay in churches, instead of going out into the wilderness to fight monsters.
As such they have no fighting ability to speak of, but have earlier access to the domain spells of their deity.

Game rules

Alignment:Any (within one step of worshipped deity)
Hit die:D4
Class skills
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (int),Knowledge (the planes) (int), Profession (Wis), Spellcraft (Int)

Skill Points at 1st Level:(2+Int modifier)*4
Skill Points at each additional Level:2+Int Modifier
Class Features
Weapon and Armor Proficiency:None
Spells:
The Priest cast spells like a cleric. He has access to 3 domains of his deity (and the granted abilities) and can learn those spells in the normal spell slots. All other cleric spells count as twice the normal level for him. (Level 1 for 0 level spells. A level 1 cleric spell would be a level 2 spell for the priest... This of course means that level 5 spells are only accesible when the priest has some feat for increased spell capacity).

Priest

Level Base Attack Bonus Fort Save Ref Save Will Save 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 +0 +0 +0 +0 2 - - - - - - - -
2 +1 +0 +0 +0 3 2 - - - - - - -
3 +1 +1 +1 +1 3 3 2 - - - - - -
4 +2 +1 +1 +1 4 3 3 2 - - - - -
5 +2 +1 +1 +1 4 4 3 3 2 - - - -
6 +3 +2 +2 +2 5 4 4 3 3 2 - - -
7 +3 +2 +2 +2 5 5 4 4 3 3 2 - -
8 +4 +2 +2 +2 5 5 5 4 4 3 3 2 -
9 +4 +3 +3 +3 5 5 5 5 4 4 3 3 2
10 +5 +3 +3 +3 5 5 5 5 5 4 4 4 4
11 +5 +3 +3 +3 6 5 5 5 5 5 4 4 4
12 +6 +4 +4 +4 6 6 5 5 5 5 5 4 4
13 +6 +4 +4 +4 6 6 6 5 5 5 5 5 4
14 +7 +4 +4 +4 6 6 6 6 5 5 5 5 5
15 +7 +5 +5 +5 6 6 6 6 6 6 5 5 5
16 +8 +5 +5 +5 7 6 6 6 6 6 6 5 5
17 +8 +5 +5 +5 7 7 6 6 6 6 6 6 5
18 +9 +6 +6 +6 7 7 7 6 6 6 6 6 6
19 +9 +6 +6 +6 7 7 7 7 6 6 6 6 6
20 +10 +6 +6 +6 7 7 7 7 7 6 6 6 6